✦ DRAFT GUIDE REALITY FRACTURE · MAGIC: THE GATHERING
← Game Night

REALITY FRACTURE · THE FIRST-TIMER’S COMPANION

Good picks.
Great company.

Three packs. One card at a time.
Build your deck, then see what happens.

AT THE TABLEDRAFTING · PACK 1 OF 3

PACK ONE

Pass left

Pick one card. Pass the rest to the person on your left.

Tap or click a pack above to change the passing direction. Choose Build when all three packs are finished.

WHILE YOU DRAFT

Pick · Pass · Repeat
01

Keep your pick.

Choose one card and put it face down in your pile. Pass the rest.

02

Build toward two colors.

Look for strong creatures and cards that deal with opposing creatures. Stay flexible early.

03

Finish together.

Keep picking until every pack is empty. Wait for everyone before opening the next pack.

Make the next pick count.

You’re drafting a deck, not just collecting good cards.

01

Power comes first

A “bomb” can take over a game. Efficient creatures and removal are great early picks, too.

02

Answer their threats

Removal kills or exiles a threat. Bounce buys time. Take useful answers before your deck fills up.

03

Find your two colors

Stay flexible early. Good cards arriving late can signal an open color. Settle into two main colors as your deck takes shape.

04

Give cards a job

Can it attack, block, remove a threat, or support your plan? A card that fits your deck often beats a flashier one.

BEFORE YOU OPEN

A little table etiquette.

Each player needs three Draft or Play Boosters. Open only one at a time. Keep your picks hidden, keep incoming packs in order, and don’t stack up packs ahead of a slower player.

LANDS & TOKENS

Check the pack’s rules.

Remove tokens, ads, and helper cards. Basic-land handling depends on the product: confirm it with the host before starting. Keep nonbasic lands and foil basics in the draft. You can add regular basic lands when building.

Drafting Reality Fracture?See what each color pair is trying to do, and which cards to look for.
Open the color guide →